Friday, 1 July 2011

4th Model created and textured

Finally I have finished making my mode of transport which is a rocket used in the story at the beginning of the game in my unit 72 game design and animation, the model was made of a single cylinder and 3 pipes.

I first started with a polygon cylinder and immediateky scaled it lots in the y-axis to give it height and I then went into edge mode and used the split edge ring tool many times. I then made changes to the geometry like the top of the rocket I scaled the top ring of vertices to make a point at the top of the rocket. I then grabbed another set of vertices and used a combination of the scale tool and the move tool to get the definition how I wanted it.

I then created a pipe and scaled it to how I want it and I then moved it into position at the bottom of the rocket and duplicated it twice more and moved them in position it give the thrusters that shoots it up in the air.

With the model now how I wanted it, I started texturing the model using a series of cylindrical maps and a planar map to texture the end of the thrusters. I took a few textures from CGTextures to help texture my models. I prevented texture stretching by adjusting the UVs and placed the texture in a PSD file and dropped the texture on the model.