Tuesday, 14 June 2011

Big problem!

When I finished the model I switched from polygon to sub divisional surfaces, but decided to keep to polygons, I selected my model afterwards and found that I was 2500 triangles over the limit,  whoops! So now, I thought "I need to do something about this". First thing I did was to figure out how to reduce the poly count significantly and I had to get rid of most of my handle and a complete reconstruction of the axe head and Dave Chipp allowed 10% more on each limit which was helpful as my weapon is now 5300+ triangles as opposed to 8000+ earlier.

I did this by selecting faces from various locations, this results in holes in the geometry and I used the select border edge tool and bridged the gaps and it significantly reduced the triangle count.

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