Tuesday, 14 June 2011

Start of the axe

I started with a cylinder and I added more edges to finely tune the handle using the intergrated menu by right clicking the scene and selecting vertex mode and with the move tool and scale tool, I was able to define my geometry.

When this was done I started wiith the pick of the axe and I created a cube and placed it on the handle and I went into face mode and extruded multiple times. I then split the faces and sculpted the axe how I wanted it, when I was happy with the geometry I connected the two together by virtually wielding the axe-head to the handle and combined them as one piece of geometry.

I implemented all these techniques because I feel comfortable working with polygon modelling rather than NURBS. I didn't use sub-divisional surfaces although these would have reduced the triangles.

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