Monday, 27 June 2011

Model 3 Textured

The Level Prop I did was a bridge and this was to get from one ledge to another essentially. When creating this model I thought how do I reduce my workflow as there were 7 parts of this model, the 4 posts two cables and 2 ropes and the planks that make the bridge.

I first created a Polygon Cylinder and scaled the shape to how I wanted it an to add depth I added additional split rings on the model and to reduce workflow, I duplicated the post 4 times to get the corners. I then duplicated it once rotated it 90 degrees counter clockwise in the X axis and duplicated 4 times and lined them up parallel to each other. I then created a cube to be a cuboid using the settings in Maya. and I positioned it and took the UV map of it and textured it straight away so that I can duplicate the textured plank loads of times and saves time.
I then UV mapped the cylinders and textured them separately and saved it when I was happy with it.

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