I thought that the techniques worked wonders and reduced the workflow for me when using these tools to model the pick up item. I felt comfortable and pleased with the end result and texture of the model. When I render it, the model looks how I wanted it to as if it was in a game engine.
I managed the risk of eye strain byu taking breaks every hour of modelling and I wasn't on the laptop for extended periods of time. The risk of corruption was high as I was modelling as I have a laptop with a small amount of memory that makes it go memory dump several times so there was a potential risk it would do it while I was modelling. I counteracted this by saving my work regularly to avoid work loss, when it would do this I won't lose any work.
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