I finally textured my model 2 using the textures on CGTextures, first I created a lambert shader and I've given it a name and dropped the texture on the piece I wanted to texture and turned the texture on so I can see the updates done in Photoshop, I exported a UV map into Photoshop using the settings in the Maya hypershade window under edit -> Create PSD node. From there I adjusted the settings, from the bottom of the interface, I imported colour into the attributes section. Before I launched the PSD node, I adjusted the size of the Texture to 512 X 512. When the PSD file opens, the UV map of the model is displayed and using the basic Photoshop tools and scaling them to fit the UV map. I then went on to do the other part as I made the UV map of both parts so that I could do this a lot easier.
This is 2 models out the way 3 and 4 are half done and I can be able to finish this project by the deadline I'm certain of this.
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